![]() Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic. If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat. Some characters’ animation pose transitions are not in place yet during dialogue sections for this release. WIP.Ĭlipping issues during dialogue sections for some newly introduced characters in Fortune’s release. Not all anomalies in Navigation update visually after a specific event takes place. ![]() Some instances of speech bubble VO still playing during the end mission screen. VFX Poison sometimes lingers after the unit who had it is destroyed in Grid Combat. Known Issues (Does not include all issues)ĭevotion Quest dialogue sections currently are listed under Sidequest with the Intro/Outro tags when replaying archives from the Captain’s Quarters.Ĭlickable items during room navigation sometimes become out of sync and can no longer be clicked, may require level restart. ![]() NOTE: As outlined in DevDiary 26, the DEMI and Lily devotion quests are now fully playable but the reward cinematic will only be released in its entirety in version 1.0įixed issue where the anomaly Aelfric would get stuck on the loading screen.įixed issue where Lily’s hair was purple during the Grid Combat tutorial. ![]() If your devotion level is high enough, you can talk to Lily onboard the Mary Celeste’s laboratory and initiate her devotion quest. Please note your devotion level has to be at least 30 to start this quest and have reached the completion of Blythe’s story. The first devotion quest is now playable! Talk to DEMI onboard the Mary Celeste to begin her journey towards transcendence. ![]()
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